![]() ![]() Most story driven games, such as Life Is Strange, consists of choices that do not affect the plot much and only a few endings. A whole lot have made it a series – thanks to the ten endings that got them to play again and again. It is rare for major YouTubers to do a single episode on 60 Seconds!. This also leads to another issue of being a novel-like game: the lack of replayability. There is always a high possibility that they fail to get them in the first several runs. When players play 60 seconds!, they often struggle with getting the good endings. “With the contrast of limited number of good endings to an overabundance of bad endings we wanted to highlight that the game’s post-apocalyptic world is unforgiving.” This can also be seen from how many good (or slightly better) endings the game has. ▲ Vlad talking to QooApp at Casual Connect Asia 2017Īnastazja and the rest kept the common post-apocalyptic setting to tell stories of the collapse of the society as they knew it, as well as to address the subject of nuclear weapons, Cold War paranoia and propaganda in a satirical way. The crew’s consultant Vlad Micu even said they had made a game that proved “excitement doesn’t always stem from violence and action”. “We intend to make all of our games storytelling experiences.” While explaining why 60 Seconds! does not turn out to be like many of its post-apocalyptic survival counterparts such as Fallout, Anastazja said storytelling always came first. ▲ Try to survive as Ted, together with his wife and children Those 60 seconds are unquestionably the most crucial – they decide how the story is going to be. It consists of 60 seconds of adventure and scavenging, then followed by a thousand hours of storytelling and survival. It could be another multiplayer online game like H1Z1. Post-apocalyptic and survival – nothing sounds new. No Fallout doppelgänger, it’s all about the storyĦ0 Seconds! is a post-apocalyptic survival game. “Creative reasons always come first when we consider new project ideas,” said Anastazja Kulińska, one of the 60 Seconds! crew from Robot Gentleman studio. The secret behind it is perhaps using a generic theme that has probably been used way too much, but wrapping it up in a novel, creative way. 60 Seconds! is definitely one of the few who become big and earn enough to get localisations. Developing a game is expensive, especially for indie developers who have no support or whatsoever. ![]()
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